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Sensory

A blind man trying to find a way out a strange place while avoiding the horrors that lurk into theses darkness.

Can the shadows protect you ?

Sensory is a first-person Horror game made during our second year at ICAN Paris.

Beware: Sensory induce many quick and repetitive luminescent flashes that could be harmfull for epileptic people. Please avoid playing if you're too exhausted or in a room too dark.

My misions

  • Create the different noize that'll mark the monster's states (growl, scream, footsteps, ...).

  • Design the ambiance of the lab by sound effects and creating scenes and spaces with furnitures.

  • Create sound effects that'll be spacialize and change depending on the echos and sound obstruction, giving extra information on the space around the character.

  • Create sound effects that'll be placed once or continuously depending on the Level Designer indications.

  • Level Populate when the blocking phase come to an 

Personal Post-Mortem

To be honest, I didn't like working on this project, Not the concept, Nor the result, not even the condition it was made into.

My team and I we hesitated a long time between vastly different concepts. It's this time scattered between many prototypes that cost Sensory the most, Im talking about a 3 months wasted on a 6 months long production.

 

Another problematic point in this project was the concept itself. First of all playing a visualy impaired character isn't ground-breaking in itself and have been previously tackled in movies or vidéo-games (Daredevil, Stifled, Perception, Dark Echo, ... ).

But this concept also requiere technical capabilities that neither members of our group had at that time. It requiered us to do a deeper Reshearch and Developement work that we expected, in order to obtain an imperfect result.

In my opinon, it's this lack of organization and strong guideline that make us loose time that could have been used on much needed technical reshearches and polishing our theorical Game Design wich was still crude even when the project was closed.

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