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Despite not beeing the best 3D Artist im still proud of what i've acheive and learn durring my cursus at ICAN. I'll never manage to be a full time 3D Modeler, I can still perform at a decent placeholder level. And i still enjoy making shaders and VFX. 

Mine (3D Modélisation & VFX)

This asset was made during my last project at ICAN, Paris

The game beeing a fast FPS, i had to be extremely clear on the different states of my object. Therefore I decide to create a shader to depict a warning area arround.

This asset was also made using a Toon Shader Master provided by our Lead Artist.

Low Poly Landscape

We were asked to create a 360° scene using the lowest poly count possible. Fitting cause it was the peak of my skills.

First of all, I created a collection of desert themed assets. Then I Created a bunch if Rocks and Mountains and I used Unity Landscape tool to created some kind of excavation ground.

When Everything was populated i decide to add a bunch off emisive decals to create a focus point in the midle of my scene and create a mystic athmosphere.

I Finaly create a skybox and a script to control my viewport and let my user freely look arround.

Corridor

In this scene I tried to confront the themes of night and light.

 

To do that I oppose the blues and oranges colors using Unity's lights, Particules System, Post-Processing and also Sounds.

 

I create a relaxing atmosphere using nightime sound such as crickets, howl, ... but also the calming sound of fire torches.

 

I finaly add one of The Wichter 3's OST modified to perfectly loop wich perfectly fit the scene.

Modular Furnitures

In this work i tried to use simple low poly assets and simple colors to create an ambient.

I also tried to properly use modular assets and snapping in Unity3D.

I finaly create a simple resort of rooms and corridors, placing cameras and points of view across the rooms.

I also create a character controlers and scripts that'll change the active camera in the scene in order to recreate some kind a retro resident evil feel.

Sci-fi crate

In this project it tried to mix 2 different opposed art style.

One using realist materials such as metals, glasses and plastics.

And the second one is almost handrew with many shades to represent and icy texture.

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