Despite not beeing the best 3D Artist im still proud of what i've acheive and learn durring my cursus at ICAN. I'll never manage to be a full time 3D Modeler, I can still perform at a decent placeholder level. And i still enjoy making shaders and VFX.
Mine (3D Modélisation & VFX)
This asset was made during my last project at ICAN, Paris
The game beeing a fast FPS, i had to be extremely clear on the different states of my object. Therefore I decide to create a shader to depict a warning area arround.
This asset was also made using a Toon Shader Master provided by our Lead Artist.
Low Poly Landscape
We were asked to create a 360° scene using the lowest poly count possible. Fitting cause it was the peak of my skills.
First of all, I created a collection of desert themed assets. Then I Created a bunch if Rocks and Mountains and I used Unity Landscape tool to created some kind of excavation ground.
When Everything was populated i decide to add a bunch off emisive decals to create a focus point in the midle of my scene and create a mystic athmosphere.
I Finaly create a skybox and a script to control my viewport and let my user freely look arround.




Corridor
In this scene I tried to confront the themes of night and light.
To do that I oppose the blues and oranges colors using Unity's lights, Particules System, Post-Processing and also Sounds.
I create a relaxing atmosphere using nightime sound such as crickets, howl, ... but also the calming sound of fire torches.
I finaly add one of The Wichter 3's OST modified to perfectly loop wich perfectly fit the scene.
Modular Furnitures
In this work i tried to use simple low poly assets and simple colors to create an ambient.
I also tried to properly use modular assets and snapping in Unity3D.
I finaly create a simple resort of rooms and corridors, placing cameras and points of view across the rooms.
I also create a character controlers and scripts that'll change the active camera in the scene in order to recreate some kind a retro resident evil feel.




Sci-fi crate
In this project it tried to mix 2 different opposed art style.
One using realist materials such as metals, glasses and plastics.
And the second one is almost handrew with many shades to represent and icy texture.



